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1. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
xpl0de wrote: Pretty soon we will be able to pay for skills with plex. Way to go CCP You already could, by selling PLEX and buying skill injectors.
- by Tau Cabalander - at 2017.05.09 20:01:29
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2. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
Sinbaza wrote: If you use 500 PLEX to extend game time, it takes the PLEX, but does not give you any game time! Not good! Check account management page. It should show there. In-game is likely a caching issue. Try flushing your cache, and /...
- by Tau Cabalander - at 2017.05.09 20:00:04
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3. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
Sinbaza wrote: How to use plex to add game time? Buy plex on market, no option to use it. Click transfer to plex vault, nothing happens. Jay BuHoBHy wrote: Also if you buy a Plex in another station/system and from Assets you click on Move ...
- by Tau Cabalander - at 2017.05.09 19:57:46
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4. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
Artemis Ellery Sazas wrote: Added game time with Aurum converted "new PLEX" to my account through the Character Sheet and worked fine. However, having major issues with manufacturing. All the input materials are there, but when I use a bpc it...
- by Tau Cabalander - at 2017.05.09 19:55:33
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5. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Orakkus wrote: I didn't see it in the posts (might have missed it), are reprocessing facilities going to be removed then from Engineering citadels when Refineries go live? Yes. Rigs will be refunded. The service module can already be removed....
- by Tau Cabalander - at 2017.03.22 22:40:00
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6. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Question: Will this mean an end to regionalized moon-goo sourcing? Right now, T2 production in nulsec is virtually impossible, as it requires a wide assortment of moon products, from all over the universe. The materials are only reasonably obtain...
- by Tau Cabalander - at 2017.03.22 19:07:32
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7. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
Benevolant George wrote: Pulse Activated Nexus Invulnerability Core bpo doesnt appeared to be seeded? Did you check an ORE station? How about ORE LP store? *shudder*
- by Tau Cabalander - at 2016.11.15 15:44:57
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8. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
1. Please don't annoy paying customers. We don't need to see the omega clone status pane on every login. 2. The clone status pane close button is not obvious. White on yellow has no contrast. Should be black on yellow, and never hidden. 3. All m...
- by Tau Cabalander - at 2016.11.15 15:37:08
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9. Sticky:Dev blog: Introducing EVE Portal: The EVE Online Mobile App - in EVE Information Portal [original thread]
1. Not intuitive to add characters for multiple accounts. Add -> "Cancel" button (this is stupid) -> Login -> Select character -> EULA (HUGE!) -> Select same character again. 2. Can't easily organize characters. Can only drag cha...
- by Tau Cabalander - at 2016.11.08 18:53:40
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10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
exiik Shardani wrote: Tau Cabalander wrote: Example: Azbel (large) * High [4]: Two anti-subcapital launchers * Mid [3]: Warp Scrambler, Target Painter, Webifier * Low [2]: 2x Ballistic Control System * Service [5]: Manufacturing, Research, I...
- by Tau Cabalander - at 2016.11.06 18:11:49
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11. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
exiik Shardani wrote: Btw do we get structure armor plates or shield plates or hardeners or any other fitable defensive modules? any POS can be reinforce, any ship can be "hell tank" so it should be possible for structures as well (when they ar...
- by Tau Cabalander - at 2016.11.02 17:56:02
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12. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
CCP Fozzie wrote: *Lowsec rig bonus multiplier: 1.9x * Nullsec rig bonus multiplier: 2.1x First, that's huge compared to hisec (90% & 110%). Second, that's not much difference between nulsec and lowsec in comparison (i.e. hisec being 1.7x...
- by Tau Cabalander - at 2016.10.31 19:38:09
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13. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Owen Levanth wrote: Darryn Lowe wrote: I may have missed it so apologies if the question has been answered but can I confirm that if I went for the middle of the road complex I can install a market there? This is the EXACT setup I've been l...
- by Tau Cabalander - at 2016.10.15 14:16:14
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14. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Shae Tadaruwa wrote: I asked about the reasoning behind CCP choosing not to allow 3 X t2 rigs, but requiring something to be less efficient, despite efficiency being a big part of the play in industry. Likely to be consistent with ships, whic...
- by Tau Cabalander - at 2016.10.11 03:40:15
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15. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Rowells wrote: Professor Humbert wrote: Can an engineering complex fit a market service module? nvm, i have no idea You could read the info & attributes on the service module. Can be fitted to: Fortizar, Keepstar, Upwell Palatine ...
- by Tau Cabalander - at 2016.10.11 03:35:44
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16. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: The large one must allow Rorqual docking. Agreed. Doesn't make sense to be able to manufacture them, but they can't dock in it.
- by Tau Cabalander - at 2016.10.11 00:47:34
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17. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Rowells wrote: Sentenced 1989 wrote: Diana Lillywhite wrote: My calc Rorqual Max Range Bonus: Ship Bonus: 50% + Mining Director 50% + Leadership 50% + Wing Command 25% + Fleet Command 20% + T2 Indust Core 200% = 395% Max Range: 15km + 1...
- by Tau Cabalander - at 2016.09.09 22:53:15
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18. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
It seems a whole bunch of people don't understand the Gnosis "feature". If you cannot train racial frigate / destroyer / cruiser / battlecruiser / etc., you cannot pilot a racial, navy, faction / pirate ship that requires those skills. e.g. A Cal...
- by Tau Cabalander - at 2016.09.01 17:31:41
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19. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Winter Archipelago wrote: Higgs Foton wrote: keep in mind these people can also fly the Gnosis! Unless the devs have explicitly stated that the Gnosis can be flown, the Gnosis is a Battlecruiser. It may not require and Battlecruiser skil...
- by Tau Cabalander - at 2016.08.31 20:31:35
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20. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Brokk Witgenstein wrote: Battlerorqs are a thing you know? Not "any roaming fleet" can even take one on and live to tell the tale. Tip: Kill the drones. The Rorqual has a small drone bay, and less DPS than a solo Rattlesnake.
- by Tau Cabalander - at 2016.08.31 07:48:50
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